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Rive

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Devlog

  • Hiding the Alpha Demo
    January 01, 2022 by Zayle
    1
    I've been working hard on the game and am getting close to being able to release the official demo and soon after the full game. I don't have a release date for any of you yet but it will definitely b... Continue reading
  • New Alpha Demo Out Now!!!
    October 05, 2021 by Zayle#rive, #platformer, #free, #demo, #hack and slash, #sanity, #fear, #alpha, #axe, #dungeon, #forest
    Sorry for being a day late, but the new alpha demo is out now! I haven't specified that these have been alpha demo's in the past because I've been hard at work and my brain is very drained so I haven'... Continue reading
  • New Demo Coming Soon!!!
    September 26, 2021 by Zayle
    1
    #rive, #demo, #free, #game, #pixel art, #platformer, #hack and slash, #boss
    For the past little bit I've been working hard on more content and improving the game based on feedback. The most notable of that feedback being that the game was too punishing! And so there is now a... Continue reading
  • Stuck somewhere?
    July 27, 2021 by Zayle
    1
    Rive is designed to be fairly difficult even from the start, but if you don't know what your supposed to do then that difficulty can feel more like a wall then a challenge. So! in this little guide I'... Continue reading
  • Patch 0.1
    July 27, 2021 by Zayle
    A quick update based on feedback: -Lightfoot Javelineer projectile speed has been reduced and spends more time idling between attacks (making them easier) -The Captain's projectile speed has also been... Continue reading
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